Imagination Companions, A Foster's Home for Imaginary Friends Wiki
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This article is about the titular foster home. You may be looking for the show named for it.


The Foster Home

"Where good ideas are not forgotten"

Foster's Home for Imaginary Friends is a mansion where many imaginary friends live in until they are adopted again by new children. As stated in the pilot movie "House of Bloo's", it was originally Madame Foster's own house, until she opened it up as a place for homeless imaginary friends to stay.

Architecture[]

Probably the most unique building in the neighborhood, the mansion can easily be spotted, passing through the Gothic gate with "Foster" decorating the upper arc, with a massive willow tree taller than the house itself in the garden, Foster's Home for Imaginary Friends is a very tall Victorian building painted in many shades of bright orange and red, with tall windows, balconies, and three visible chimneys, two of them tied together. Decorating the very top is a long flag with the Foster's seal on it.

Inside, the mansion is as random and different as it is outside, being very colorful and almost childlike in design, yet at the same time quite regal and Victorian. With big chandeliers, tall staircases, pillars and expensive decoration (including a collection of Madame Foster busts to replace any broken bust in the house). The halls are lined with colorful doors, most of them leading to the rooms where the imaginary friends sleep. The doors don't all quite match, greatly varying in size and shape. The rooms themselves, however, have relatively similar design and furniture, with a few variations. As stated by Madame Foster in "House of Bloo's" and as demonstrated in "Dinner is Swerved", it's fairly easy to get lost inside the confusing halls of Foster's. The mansion also has several trapdoors and secret passages.

As seen in "Dinner is Swerved," the mansion seems to defy several laws of physics, with the halls and stairways leading to places physically impossible to reach, such as taking several staircases down and ending up in the highest floor, or falling through trapdoors and ending up on the rooftop.

There is also an old system of communication throughout the house, with several pipes leading to megaphones which can easily carry the voice of whoever is speaking into the microphone throughout the entire mansion, mostly used by Mr. Herriman to give orders to Frankie no matter where she is and make announcements to the house.

Notable Locations[]

Foyer[]

- The entrance to Foster's Home for Imaginary Friends, the hall opens in a wide room with a high ceiling and large staircase which leads to the halls and the bedrooms. It was revealed the main stairway is also a trapdoor.

Bloo, Wilt, Eduardo, and Coco's bedroom[]

- A plain, square bedroom with a two-story bunker bed where Bloo sleeps on the lower mattress, Eduardo sleeps on the upper, and Wilt sleeps underneath the bunker (the lower bunk was originally Wilt's but he willingly lent his own bed to Bloo when the latter didn't have a place to sleep). There is also a straw nest under some kind of wooden construction that Coco sleeps in.

Dining room[]

- A very long room with a high ceiling and chandeliers and a long table with several chairs, where all imaginary friends have their meals, according to Mr. Herriman's rigid schedule. A pair of doors lead to the kitchen.

Kitchen[]

- Where all meals are prepared, the kitchen is pure white from floor to ceiling with several ovens and sinks.

Mr. Herriman's Office[]

- Where "no imaginary friends want to get sent" according to Wilt in "House of Bloo's". The room is decorated in Victorian motifs, with dial telephones and quills for writing. The room also has a terminal to the mansion's communication system. The walls are covered from floor to ceiling with file drawers. The vault keeping the Foster's fortune can also be found in this room. The room is directly connected to the waiting room.

Stables[]

- Some imaginary friends are equines, such as pegasi and unicorns, and thus, they live in a common stable built in the mansion gardens.

Duchess's room[]

- Due to its host's ego, this room was built solely to the use of Duchess, being one of the most luxurious rooms in the house, furnished with a writing desk and a wide bed with a tall canopy; it also possesses a telephone of her own, possibly connected to the mansion's communication system. In "Dinner is Swerved," it was revealed that there is a trapdoor in the middle of the room, where Duchess probably disposes of any unwanted visitors (and oddly enough, it leads to the rooftop, even though it leads meters and meters downwards).

Trivia[]

  • According to a tweet[1] by Craig McCracken, the house's address is revealed to be at 1123 Wilson Way located somewhere in the Pacific Northwest. The address was also revealed in several other episodes.
  • While the reason Madame Foster opened her mansion as a place for homeless imaginary friends is never said in the show, the pitch bible reveals that the reason was her rediscovering her imaginary friend Mr. Herriman in the attic waiting for her. Which led her to open her home to the friends.
  • It is possible that the house is located in Eureka, California, a city which fits the Pacific Northwest description, due to being nearly identical in appearance to the Carson Mansion, a real-life Victoria mansion that is found in Eureka, though this has not been confirmed.
  • The foster home's hours of operation are from 7 a.m. to 7 p.m. as revealed in the episode, "Bloo's Brothers".

Interior Gallery[]

References[]

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